Naruto TCG Glossary
What every keyword and trigger in the Naruto Card Game does - each with example cards and which ones see competitive play.
Keywords
Abilities printed on cardsRush4
Lets this Character attack the turn it's summoned, skipping the wait every other Character has.Recovery2
A Leader's once-a-turn reset - rest it to flip all your CHAKRA face-up again, from turn two on.Support12
Names this card's own second, alternate-activation ability - paid for and timed by whatever trigger follows it.Triggers
When & how effects activateQuick2
A Support ability that resolves immediately, as an interrupt, rather than waiting for a later timing window.On Summon5
Fires once, the moment this card is summoned onto the field.Summon Requirements4
A one-time cost - usually trashing Characters - paid before this EX Character can be summoned at all.Activate: Main3
An ability you choose to use during your own Main phase, paying whatever cost it lists.Support Activated2
A Support ability that resolves when your opponent activates their own Support - the printed example negates it.Once Per Turn2
Limits the paired ability to one use each turn.During Your Main2
A Support ability that resolves during your own Main phase.During Your Opponent's Attack6
A Support ability that resolves during your opponent's declared attack.Your Turn1
A condition checked continuously, but scoped to your own turn only.When Attacking1
Fires the moment this Character declares an attack — not gated behind a [Support] ability.