Glossary Repair

Repair X

Keyword〈Repair〉

At the end of your turn, this Unit recovers the specified number of HP.

Played in the meta

Most-played 〈Repair〉 cards in GD05 meta decks.

Gundam
Gundam
ST01-001
32% of GD05 decks
Gundam NT-1
Gundam NT-1
GD03-001
4% of GD05 decks
V2 Gundam
V2 Gundam
GD05-001
3% of GD05 decks
Andrew Waldfeld
Andrew Waldfeld
GD05-082
3% of GD05 decks
Hashmal
Hashmal
GD05-006
1% of GD05 decks
Messala
Messala
GD03-003
1% of GD05 decks

Cards with Repair

39 total
Narrative Gundam A-Packs (EX)
Narrative Gundam A-Packs (EX)
EB01-003
Gundam Barbatos Lupus Rex (EX)
Gundam Barbatos Lupus Rex (EX)
EB01-004
Gundam Astray Gold Frame Amatsu
Gundam Astray Gold Frame Amatsu
EB01-006
Psycho Zaku (EX)
Psycho Zaku (EX)
EB01-045
Io Fleming
Io Fleming
EB01-063
Rondo Gina Sahaku
Rondo Gina Sahaku
EB01-064
Kycilia Zabi & Gwazine
Kycilia Zabi & Gwazine
EB01-086
Gundam
Gundam
GD01-001
Guncannon
Guncannon
GD01-004
Delta Plus
Delta Plus
GD01-006
Stark Jegan
Stark Jegan
GD01-017
Gundam Deathscythe
Gundam Deathscythe
GD01-033

How Repair works

At the end of your turn, a Unit with <Repair> heals the listed amount of damage it has taken, up to its printed HP and no further. It only triggers at the end of your own turn. Damage taken on the opponent's turn sits on the Unit until then, so a Repair Unit can still be finished off before the heal ever lands.

Effects can grant extra Repair instances. Official rulings confirm a Unit can hold its printed <Repair> and a granted <Repair: 1> at the same time.

Playing with and against it

Repair turns chip damage into nothing. A big body with <Blocker> and <Repair> resets between turns, so the opponent has to find lethal in one swing instead of two. To beat it, commit to killing the Unit in a single battle phase. Damage split across turns is the thing the keyword erases.