Repair X
Keyword〈Repair〉At the end of your turn, this Unit recovers the specified number of HP.
Played in the meta
Most-played 〈Repair〉 cards in GD05 meta decks.
Cards with Repair
39 totalHow Repair works
At the end of your turn, a Unit with <Repair> heals the listed amount of damage it has taken, up to its printed HP and no further. It only triggers at the end of your own turn. Damage taken on the opponent's turn sits on the Unit until then, so a Repair Unit can still be finished off before the heal ever lands.
Effects can grant extra Repair instances. Official rulings confirm a Unit can hold its printed <Repair> and a granted <Repair: 1> at the same time.
Playing with and against it
Repair turns chip damage into nothing. A big body with <Blocker> and <Repair> resets between turns, so the opponent has to find lethal in one swing instead of two. To beat it, commit to killing the Unit in a single battle phase. Damage split across turns is the thing the keyword erases.

















