Breach X
Keyword〈Breach〉When this Unit's attack destroys an enemy Unit, deal the specified amount of damage to the first card in that opponent's shield area.
Played in the meta
Most-played 〈Breach〉 cards in GD04 meta decks.
Cards with Breach
47 totalHow Breach works
Breach rewards winning battles: when this Unit's attack destroys an enemy Unit, it immediately deals the listed amount of damage to the first (topmost) card in that opponent's shield area. You get shield pressure and a board trade from the same attack — the two things aggressive decks want most.
The trigger is specifically your attack destroying an enemy Unit. Attacking shields directly doesn't trigger Breach; there was no Unit destroyed.
Rulings & edge cases
Breach damage is effect damage, not battle damage — the official FAQs are explicit about this. That cuts both ways: protection effects that only stop battle damage (or damage from Units of a certain level) don't stop Breach, and a Base sitting in the shield area can be hit by Breach damage even when other effects shield it from Unit attacks.
Conditionally granted keywords are live checks: in one official ruling, a Unit whose AP was raised to meet a 'gains <Breach>' condition lost the keyword when an opponent's Command lowered its AP again mid-turn. If the condition lapses before the attack resolves, the Breach never happens.
Playing with and against it
Breach punishes chump-blocking: every small Unit thrown in front of a Breach attacker converts into shield damage anyway. Defensively, either block with Units that survive the battle, or remove Breach attackers before combat — once the battle is lost, the shield damage is already locked in.
















