Glossary Breach

Breach X

Keyword〈Breach〉

When this Unit's attack destroys an enemy Unit, deal the specified amount of damage to the first card in that opponent's shield area.

Played in the meta

Most-played 〈Breach〉 cards in GD04 meta decks.

Wing Gundam
Wing Gundam
ST02-001
14% of GD04 decks
V-Dash Gundam
V-Dash Gundam
GD04-006
12% of GD04 decks
Rick Dom
Rick Dom
GD01-030
12% of GD04 decks
Altron Gundam
Altron Gundam
GD03-018
6% of GD04 decks
Gundam Kyrios (Trans-Am)
Gundam Kyrios (Trans-Am)
GD04-037
4% of GD04 decks
Gundam Dynames
Gundam Dynames
GD03-026
3% of GD04 decks

Cards with Breach

47 total
Build Strike Gundam (Full Package) (EX)
Build Strike Gundam (Full Package) (EX)
EB01-021
Gundam Exia (EX)
Gundam Exia (EX)
EB01-022
GQuuuuuuX (Omega Psycommu)
GQuuuuuuX (Omega Psycommu)
EB01-024
Tallgeese
Tallgeese
EB01-027
Gundam Plutone
Gundam Plutone
EB01-028
Gundam Lfrith Thorn
Gundam Lfrith Thorn
EB01-035
Gundam Epyon
Gundam Epyon
EB01-040
Rondo Gina Sahaku
Rondo Gina Sahaku
EB01-064
Meir Siva
Meir Siva
EB01-065
Big Zam
Big Zam
GD01-027
Shenlong Gundam
Shenlong Gundam
GD01-029
Rick Dom
Rick Dom
GD01-030

How Breach works

Breach rewards winning battles: when this Unit's attack destroys an enemy Unit, it immediately deals the listed amount of damage to the first (topmost) card in that opponent's shield area. You get shield pressure and a board trade from the same attack — the two things aggressive decks want most.

The trigger is specifically your attack destroying an enemy Unit. Attacking shields directly doesn't trigger Breach; there was no Unit destroyed.

Rulings & edge cases

Breach damage is effect damage, not battle damage — the official FAQs are explicit about this. That cuts both ways: protection effects that only stop battle damage (or damage from Units of a certain level) don't stop Breach, and a Base sitting in the shield area can be hit by Breach damage even when other effects shield it from Unit attacks.

Conditionally granted keywords are live checks: in one official ruling, a Unit whose AP was raised to meet a 'gains <Breach>' condition lost the keyword when an opponent's Command lowered its AP again mid-turn. If the condition lapses before the attack resolves, the Breach never happens.

Playing with and against it

Breach punishes chump-blocking: every small Unit thrown in front of a Breach attacker converts into shield damage anyway. Defensively, either block with Units that survive the battle, or remove Breach attackers before combat — once the battle is lost, the shield damage is already locked in.