Glossary Breach

Breach X

Keyword〈Breach〉

When this Unit's attack destroys an enemy Unit, deal the specified amount of damage to the first card in that opponent's shield area.

Played in the meta

Most-played 〈Breach〉 cards in GD05 meta decks.

Rick Dom
Rick Dom
GD01-030
19% of GD05 decks
V-Dash Gundam
V-Dash Gundam
GD04-006
17% of GD05 decks
Nu Gundam
Nu Gundam
GD05-017
13% of GD05 decks
Nu Gundam
Nu Gundam
GD05-020
12% of GD05 decks
Wing Gundam
Wing Gundam
ST02-001
2% of GD05 decks
Hoka Kyoten Juzetsujin
Hoka Kyoten Juzetsujin
GD05-112
2% of GD05 decks

Cards with Breach

59 total
Build Strike Gundam (Full Package) (EX)
Build Strike Gundam (Full Package) (EX)
EB01-021
Gundam Exia (EX)
Gundam Exia (EX)
EB01-022
GQuuuuuuX (Omega Psycommu)
GQuuuuuuX (Omega Psycommu)
EB01-024
Tallgeese
Tallgeese
EB01-027
Gundam Plutone
Gundam Plutone
EB01-028
Gundam Lfrith Thorn
Gundam Lfrith Thorn
EB01-035
Gundam Epyon
Gundam Epyon
EB01-040
Rondo Gina Sahaku
Rondo Gina Sahaku
EB01-064
Meir Siva
Meir Siva
EB01-065
Big Zam
Big Zam
GD01-027
Shenlong Gundam
Shenlong Gundam
GD01-029
Rick Dom
Rick Dom
GD01-030

How Breach works

Breach rewards winning battles. When this Unit's attack destroys an enemy Unit, it immediately deals the listed damage to the first (topmost) card in that opponent's shield area. One attack gets you a board trade and shield pressure at the same time, which is what aggressive decks are after.

The trigger is specifically your attack destroying an enemy Unit. Attacking shields directly doesn't trigger Breach; there was no Unit destroyed.

Rulings & edge cases

Breach damage is effect damage, not battle damage, and the official FAQs are explicit about it. This helps you and hurts you. Protection effects that only stop battle damage (or damage from Units of a certain level) won't stop Breach, and a Base sitting in the shield area can be hit by Breach damage even when other effects shield it from Unit attacks.

Conditionally granted keywords are checked live. In one official ruling, a Unit whose AP was raised to meet a 'gains <Breach>' condition lost the keyword again when an opponent's Command lowered its AP mid-turn. If the condition lapses before the attack resolves, the Breach never happens.

Playing with and against it

Breach punishes chump-blocking, because every small Unit thrown in front of a Breach attacker turns into shield damage anyway. Block with Units that survive the battle, or remove Breach attackers before combat. Once you have lost the battle, the shield damage is already locked in.