Glossary Blocker

Blocker

Keyword〈Blocker〉

Rest this Unit to change the attack target to it.

Played in the meta

Most-played 〈Blocker〉 cards in GD05 meta decks.

Aile Strike Gundam
Aile Strike Gundam
ST04-001
39% of GD05 decks
Gundam Lfrith
Gundam Lfrith
GD01-086
34% of GD05 decks
Strike Rouge (Ootori)
Strike Rouge (Ootori)
GD05-005
33% of GD05 decks
Rick Dias
Rick Dias
GD02-079
31% of GD05 decks
Silver Bullet
Silver Bullet
GD04-068
25% of GD05 decks
Zoloat (League Militaire)
Zoloat (League Militaire)
GD04-016
21% of GD05 decks

Cards with Blocker

94 total
Beginning Gundam
Beginning Gundam
EB01-011
GQuuuuuuX (Omega Psycommu)
GQuuuuuuX (Omega Psycommu)
EB01-024
Gundam Astaroth Rinascimento (EX)
Gundam Astaroth Rinascimento (EX)
EB01-029
Zudah Unit 1
Zudah Unit 1
EB01-037
Psycho Haro (EX)
Psycho Haro (EX)
EB01-042
Blue Destiny Unit-1 (EX)
Blue Destiny Unit-1 (EX)
EB01-043
Justice Gundam (EX)
Justice Gundam (EX)
EB01-044
S Gundam
S Gundam
EB01-048
Pale Rider (Ground Heavy Equipment Type)
Pale Rider (Ground Heavy Equipment Type)
EB01-049
Gaplant TR-5 "Hrairoo" Unit 1
Gaplant TR-5 "Hrairoo" Unit 1
EB01-054
Extreme Gundam
Extreme Gundam
EB01-058
Reiji
Reiji
EB01-066

How Blocker works

When an enemy Unit attacks, you may rest a Unit with <Blocker> to change the attack target to it. It has to be active (standing) to do that. A rested Unit can't block, so swinging with your Blockers is rarely free. Once the block is declared, the battle plays out between the attacker and the Blocker instead of the original target.

Blocker is a keyword effect, marked by the white <> icon on the card. Anything that grants, removes or checks for keyword effects will see it.

Rulings & edge cases

A block, once declared, sticks. If a Unit gains <Blocker> from a conditional effect, blocks, and then the condition stops being met mid-battle, the two Units still finish that battle. Losing the keyword does not undo a block that already happened (official FAQ ruling).

Blocking only changes the attack target. It doesn't stop 【Attack】 triggers that already fired, and effect damage such as <Breach> is not battle damage, so protections tied to blocking don't help against it.

Playing with and against it

Blockers are the backbone of defensive shells. High-HP bodies with <Blocker> tax every attack the opponent makes, and pairing one with <Repair> lets the same wall soak damage turn after turn. If you are facing a board like that, your answers are <High-Maneuver> attackers that can't be blocked at all, removal before the attack step, or buffed attackers that force bad blocks and trade the wall down.