Glossary Blocker

Blocker

Keyword〈Blocker〉

Rest this Unit to change the attack target to it.

Played in the meta

Most-played 〈Blocker〉 cards in GD04 meta decks.

Gundam Lfrith
Gundam Lfrith
GD01-086
45% of GD04 decks
Flat (Militia)
Flat (Militia)
GD04-077
34% of GD04 decks
Aile Strike Gundam
Aile Strike Gundam
ST04-001
32% of GD04 decks
Silver Bullet
Silver Bullet
GD04-068
18% of GD04 decks
Striker Pack
Striker Pack
ST04-012
16% of GD04 decks
Rick Dias
Rick Dias
GD02-079
15% of GD04 decks

Cards with Blocker

80 total
Beginning Gundam
Beginning Gundam
EB01-011
GQuuuuuuX (Omega Psycommu)
GQuuuuuuX (Omega Psycommu)
EB01-024
Gundam Astaroth Rinascimento (EX)
Gundam Astaroth Rinascimento (EX)
EB01-029
Zudah Unit 1
Zudah Unit 1
EB01-037
Psycho Haro (EX)
Psycho Haro (EX)
EB01-042
Blue Destiny Unit-1 (EX)
Blue Destiny Unit-1 (EX)
EB01-043
Justice Gundam (EX)
Justice Gundam (EX)
EB01-044
S Gundam
S Gundam
EB01-048
Pale Rider (Ground Heavy Equipment Type)
Pale Rider (Ground Heavy Equipment Type)
EB01-049
Gaplant TR-5 "Hrairoo" Unit 1
Gaplant TR-5 "Hrairoo" Unit 1
EB01-054
Extreme Gundam
Extreme Gundam
EB01-058
Reiji
Reiji
EB01-066

How Blocker works

When an enemy Unit attacks, you may rest a Unit with <Blocker> to change the attack target to it. The Blocker must be active (standing) to do this — a rested Unit can't block, which is why attacking with your Blockers is usually a real cost, not a free swing. Once the block is declared, the battle plays out between the attacker and the Blocker instead of the original target.

Blocker is a keyword effect (the white <> icon on the card), so anything that interacts with keyword effects — granting them, removing them, or checking for them — sees Blocker.

Rulings & edge cases

A block, once declared, sticks: if a Unit gains <Blocker> from a conditional effect, blocks, and the condition later becomes unfulfilled mid-battle, the two Units still finish that battle — losing the keyword doesn't retroactively cancel an established block (official FAQ ruling).

Blocking only changes the attack target. It doesn't stop 【Attack】 triggers that already fired, and effect damage such as <Breach> is not battle damage, so protections tied to blocking don't help against it.

Playing with and against it

Blockers are the backbone of defensive shells: high-HP bodies with <Blocker> tax every attack the opponent makes, and pairing them with <Repair> lets the same wall soak damage turn after turn. Against Blocker-heavy boards, the clean answers are <High-Maneuver> attackers (which simply can't be blocked), removal before the attack step, or forcing bad blocks with buffed attackers so the wall trades down.