Glossary › Action

Action

Trigger【Action】

An effect usable during an Action step.

Played in the meta

Most-played 【Action】 cards in GD05 meta decks.

Unforeseen Incident
Unforeseen Incident
ST01-014
33% of GD05 decks
Darkness Finger
Darkness Finger
GD05-110
26% of GD05 decks
Shining Finger
Shining Finger
GD05-120
16% of GD05 decks
Master Asia
Master Asia
GD05-089
16% of GD05 decks
Graceful Demeanor
Graceful Demeanor
GD04-117
11% of GD05 decks
Close Combat
Close Combat
ST03-013
11% of GD05 decks

Cards with Action

110 total
Eternal Road
Eternal Road
EB01-074
Fierce Enemy Assault
Fierce Enemy Assault
EB01-075
Gerbera Straight
Gerbera Straight
EB01-076
Master League Begins
Master League Begins
EB01-077
Sturm Faust
Sturm Faust
EB01-080
MAP Weapon
MAP Weapon
EB01-081
Warship Cruise
Warship Cruise
EB01-082
SP Conversion Chips
SP Conversion Chips
EB01-083
30cm Cannon (APFSDS Round)
30cm Cannon (APFSDS Round)
EB01-084
Intercept Orders
Intercept Orders
GD01-099
Deep Devotion
Deep Devotion
GD01-101
Rasid's Orders
Rasid's Orders
GD01-110

How 【Action】 works

【Action】 effects are used during Action steps, the reaction windows that open during battles where both players can respond before damage is dealt. Combat tricks live here: AP pumps to win a battle, effects that break an attacker's keyword condition, defensive Commands that save a Unit mid-attack. Official rulings often turn on stat changes made 'during an action step' and whether a conditional keyword like <Breach> is still live afterwards.

Playing around it

Active resources on the other side of the table mean a trick may be coming. Attacking into them is how a good battle turns bad. Keep track of what tricks the deck plays, and force them out on attacks you can afford to lose.